Skip to content

Combat & Turn Management

Manage initiative, health points, and creature allegiances during an encounter.

When the fighting starts, you need to track who goes when and who took how much damage. The combat manager puts these tools in one place.

Mithril Forge offers two ways to get everyone sorted before combat begins.

  • Manual entry: Click the initiative number next to any character’s name and type in their roll. Use this when players prefer rolling physical dice.
  • Auto-roll: Click the “Roll Initiative” button at the top of the tracker. The system instantly rolls for any monster missing a score. It groups identical monsters automatically, so all goblins act on the same turn.

Once everyone has a number, click “Start Encounter.” The tracker sorts the list from highest to lowest and highlights the active turn.

Keeping track of hit points on paper gets messy when area-of-effect spells hit multiple targets. The tracker lets you manage HP directly from the list.

  1. Select your targets. Check the boxes next to the combatants taking damage or healing. You can select multiple targets at once.
  2. Enter the number. Type the exact amount of damage or healing into the adjustment box.
  3. Apply the change. Click either the heal or damage button. The health bar updates immediately for all selected targets.

Players see a simplified health bar on the player view screen. It turns from green to yellow to red as characters take damage. The exact numbers remain hidden from players, so you don’t give away the boss’s total HP.

Sometimes the wizard charms an enemy, or a neutral NPC suddenly attacks the party. You can change any creature’s allegiance mid-fight.

Click the badge next to a creature’s name to switch them between Party/Ally and Enemy. Enemies show up with red health bars on the player view, while allies use green. The system also uses this allegiance tag to decide what information to hide from the players.